Patch Notes 1.6.26[]
- Context
- Support ability reduced, damage ability increased.
- NERF ↓
- NERF ↓ Cooldown: 12-10s >> 15-12s
- BUFF ↑
- BUFF ↑/ADJUST ~ Damage: 400-700 + 100% Total Physical Attack >> 350-600 + 150% Total Physical Attack
Patch Notes 1.5.88[]
- Context
- Jawhead optimized its armor, making it lighter and more breathable.
- ADJUST ~
- NERF ↓ Base Shield: 350-800 → 250-600
- BUFF ↑ Total Physical Attack Bonus for the Damage Absorption of the Shield: 140% → 180%
- ADDED + Renamed as "Throw Forbidden".
- ADJUST ~ Optimized its icon.
(Used to avoid being thrown by an ally Jawhead)
Patch Notes 1.5.46[]
- Context
- As a Fighter, Jawhead has stronger early-game sustainability and higher burst damage than Tanks, which often restricts the use of some Tanks. Therefore, we adjusted his early- and late-game Max HP to better fit his role as a Fighter.
- NERF ↓ Base HP: 2778 → 2658
- BUFF ↑ HP Growth: 215 → 223
Patch Notes 1.5.38[]
- Context
- Jawhead has high burst damage and a strong ability to take damage in the early game. Hence, we've adjusted the ratio of his Shield to weaken his ability to take damage.
- NERF ↓ Base Shield: 600-1000 → 350-800
- BUFF ↑ Total Physical Attack Bonus: 100% → 140%
Patch Notes 1.4.20[]
- BUFF ↑ Basic Damage adjusted from 60 + Skill Levelx20 to 110 + Skill Levelx15.
Patch Notes 1.3.88[]
- BUFF ↑ Basic Shield increased from 280+SkillLevel*70 to 520+SkillLevel*80.
Patch Notes 1.3.60[]
- BUFF ↑ Increased the growth of its Basic Damage.
Patch Notes 1.3.52[]
- NERF ↓ Adjusted Basic Damage to 65+SkillLevel*15 from 70+SkillLevel*10.
Patch Notes 1.3.44[]
- BUFF ↑ Adjusted the Basic Shield to 350/420/490/560/630/700 from 200/300/400/500/600/700.
Patch Notes 1.2.48[]
- Jawhead Release