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Previous lines[]

Previous abilities[]

Enemy's Bane Old
Enemy's Bane

Damage reduces Physical Defense by 7 that stacks up to 5 times for 5 seconds.
Skill terms
Physical Defense
Deduction of Physical Damage taken. Physical Defense will be affected by the enemy’s Physical PEN but not lower than 0. Actual Physical Damage taken = Physical Damage dealt by enemy 120/(120 + Physical Defense). Physical Defense will be affected by the enemy's Physical PEN, but will not be lower than -60.
Icon variants
Flying Sword Old
Flying Sword
AOE

Shoots out 4 flying swords, with each sword dealing up to 160 / 180 / 200 / 220 / 240 / 260 (+90% Extra Physical Attack) Physical Damage. Swords will spin around for 4 seconds and then fly back.

Using Charge Charge will call the swords back earlier. Swords also deal damage if they hit an enemy on their way back. This skill enjoys only 40% of Spell Vamp.
Skill terms
Physical Skill
Deal Physical DMG to enemies. Triggers Spell Vamp.
Spell Vamp
Percentage of HP recovered from dealing Skill Damage to an enemy. HP recovered = Skill Damage × Spell Vamp × Spell Vamp Ratio. Usually the Spell Vamp Ratio is 30%–120%, depending on the skill's damage, range and duration.
Icon variants
Level scaling
Properties 1 2 3 4 5 6
Cooldown 8.0
Mana Cost 75 85 95 105 115 125
Charge Old
Charge
Mobility AOE

Charges toward a designated place, dealing 80 / 100 / 120 / 140 / 160 / 180 (+40% Total Physical Attack) points of Physical Damage to enemies along the way.
Skill terms
Blink
Movement ability that can pass through obstacles.
Physical Damage
Physical Damage taken can be reduced by increasing Physical Defense.
Icon variants
Level scaling
Properties 1 2 3 4 5 6
Cooldown 12.0 11.2 10.4 9.6 8.8 8.0
Mana Cost 70 80 90 100 110 120
Triple Sweep Old
Triple Sweep
Burst CC

Attacks an enemy hero, knocking the target into the air for 1.2 seconds and then dealing 3 blows continuously, with each blow dealing 200 / 230 / 260 (+130% Extra Physical Attack) points of Physical Damage.

Saber can deal up to 600 / 690 / 780 (+390% Extra Physical Attack) points of Physical Damage with all three blows.
Skill terms
Airborne
High level Crowd Control: Prevents a target from moving, and using Basic Attacks and skills. Can interrupt a large number of skills, and Blink/Charge effects.
Physical Skill
Deal Physical DMG to enemies. Triggers Spell Vamp.
Extra Physical ATK
Apart from basic and level Physical ATK, also include the ATK provided by items, emblems, and skills.
Icon variants
Level scaling
Properties 1 2 3
Cooldown 34.0 30.0 26.0
Mana Cost 100 120 140

Previous galleries[]

Previous lore[]

The birth of Saber traces back to the early years of Laboratory 1718. In the beginning, it was a scholar, in one of the most famous invention teams in the City of Scholars. Dr. Rooney hoped that this team would be able to unlock the ultimate potential of mechanical invention and lead the world into a glorious age of technology. But the radically intellectual scientists became more and more infatuated with modifications to the human body and cyborg additions. They engaged in insane experiments that ignored the limits of what the human body could tolerate. They were willing to try anything, use any combination of technology and power, so long as it enhanced human abilities that had not yet been unlocked by nature. Because of this, Dr. Rooney was forced to disband and banish this team of scientists.

Though they had lost Dr. Rooney's favor, the scientists did not abandon their dreams. They established a laboratory of their own, a symbol of the reverence they held for their inventions. Laboratory 1718 was thus born, and it gathered radical scientists from all parts of the world to conduct strict and rigorous experiments on it's subjects with a goal of creating stronger and ever more advanced human weapons. The scientists gathered the genes of hundreds of sword masters from multiple races, combining them with cutting-edge technology to create the first artificial man i.e Cyborg. This was Laboratory 1718's first creation, and they name him Saber after the origins of his creation.

Saber's personality was proud and aloof, and the two swords that he wielded were capable of cutting the space-time rift, itself. With the help of his swords, he traveled between dimensions, his skills unmatched by any enemy he encountered. However, because of this, Saber was extremely lonely. Gradually he realized that after each battle, when he returned back to Laboratory 1718 to repair himself, he was no longer able to remember who his opponent had been. This realization caused him to become curious about the origins of his creation. He also began to wonder about his true identity; another question he was unable to get the answers for, at Laboratory 1718, where all he did was submit his battle instincts as he completed missions. Gradually, he grew tired of such an existence and soon broke free from Laboratory 1718's control, travelling into the Land of Dawn, where, through endless battle, he would find the answers for all the questions muddled in his heart.

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