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Knight
KnightInfobox
General data
FactionRogues
Full nameUnknown
LocationCustoms, Woods, Shoreline, Lighthouse
Additional data
Spawn chanceCustoms: 40%
Woods: 40%
Shoreline: 40%
Lighthouse: 40%

Knight, also known as "Death Knight" is a Rogue Boss in Escape from Tarkov. He is the commander of the "Goon squad".

Notes

  • Killing Knight as a Scav does not carry any penalties towards your Scav karma.
  • Knight has different health values than PMCs and Scavs.
Knight's Health Stats
Health Knight Head: 80

Thorax: 220

Stomach: 220

Arms: 150 each

Legs: 150 each

Total: 1,120

  • Instead of the typical 4 single slot pockets, he has 5 double slot pockets, bringing their total space to 10 slots.

Quests

  • Knight needs to be killed for the quest Stray Dogs.

Location

Knight and the other members of the the Goon squad, Big Pipe and Birdeye can be found on the following locations:

Customs

At the Scav base (ZB-013 extraction) building with the numerous mounted weapons.

  • Woods

    At the antenna in the northwest (Scav Bunker extraction).

  • Shoreline

    At the weather station on the hill in the southeast.

  • Lighthouse

    At the water treatment plant in the north, and at the blue chalet.

  • Note: According to the patch notes of patch 0.12.12.30, which introduced the Goon squad, they "do not stay in one location, but wander through them" and "if they are at one location, they will be absent from the others". Despite the patch notes saying this, there have been reports from the community that they have been encountered at the same time, or in a very short time span on different locations.

    Behavior

    When a player is spotted by any one of the Goons, Big Pipe and Knight both rush the player.

    Strategy

    Customs Scav base

    The best way to deal with the Goons on Customs is to gain their attention while you are at the "Crackhouse" (medical building east of the Scav base). This can easily done by just walking around near the second story windows.

    After gaining the attention of the Goons your best choice to kill them would be to sit in a room such as the dining room on the first floor and close the door, as this will create a small time period of them opening the door allowing you to shoot them with no repercussions.

    Keep in mind that Birdeye will stay behind and wait till the action is over to show himself. In order to get Birdeye to show himself you either can wait for him to push you after you kill Knight and Big Pipe, or you could throw grenades in his direction in order to pinpoint his location.

    Woods Antenna

    Due to the Goons extremely long spotting distance it is a hard task to fight them at this location. This means that trying to fight them at this location is a very high risk decision.

    Shoreline Weather station

    You first want to get the attention of the Goons. This can be easily done by playing a game of "Chicken" with them by quickly running up and down the hill until you hear voice lines or you start getting shot at.

    Once you gain their attention you want to run down the hill a little bit and wait for them to push you. Make sure to not hold an angle where only your head is exposed, such as leaning behind a tree.

    Both Knight and Big Pipe will rush towards you, giving you a chance to shoot them. After Big Pipe and Knight are dealt with, Birdeye will reposition to find an angle on you, or he will rush you.

    Birdeye is an extremely easy kill if he's out in the open and in close range. If he decides to reposition your best options are to throw grenades to find him or try to get him to rush you by continuously re-peeking him until he pushes you.

    Lighthouse Blue chalet

    Try to push into the chalet and wait in the first floor sauna room for them to push you. Use the rocks on the east side in order to safely enter the building.

    Lighthouse Water treatment plant

    They can spawn in many locations in the area, but most of the time luring them into buildings will keep you safe from cross fire.

    Equipment

    Icon Weapon Ammunition Mods
    ScarHFace FN SCAR-H 7.62x51 assault rifle (FDE) M61ICON M80ICON BPZ FMJ icon

    AR-15 Damage Industries ECS pistol grip (FDE)
    FN SCAR-H 7.62x51 20-round magazine (FDE)
    FN SCAR-H 7.62x51 upper receiver (FDE)
    ELCAN SpecterDR 1x/4x scope (FDE)
    FN SCAR-H 7.62x51 13 inch barrel
    AAC SCAR-SD 51T 7.62x51 flash hider
    FN SCAR flip-up front sight
    FN SCAR flip-up rear sight
    AN/PEQ-15 tactical device
    FN SCAR bottom rail
    Magpul RVG foregrip (FDE)
    FN SCAR folding polymer stock (FDE)
    FN SCAR retractable polymer stock (FDE)
    FN SCAR rubber buttpad
    FN SCAR cheek rest (FDE)
    FN SCAR charging handle

    KnightMDR Desert Tech MDR 7.62x51 assault rifle M61ICON M62ICON BPZ FMJ icon

    MDR pistol grip (FDE)
    AR-10 7.62x51 Magpul PMAG 20 SR-LR GEN M3 20-round magazine
    MDR handguard (Black)
    Magpul M-LOK 4.1 inch rail
    TangoDown Stubby BGV-MK46K foregrip (FDE)
    LA-5B/PEQ tactical device
    MDR 7.62x51 16 inch barrel
    AR-10 AAC Blackout 51T 7.62x51 flash hider
    Trijicon TA51 sight mount
    Trijicon ACOG TA01NSN 4x32 scope (Tan)
    Trijicon RMR mount for ACOG scopes
    Trijicon RMR reflex sight
    KAC Folding Micro rear sight

    KnightMK47 CMMG Mk47 Mutant 7.62x39 assault rifle 7.62x39PS 7.62x39BP

    Hogue OverMolded Rubber Grip (FDE)
    AK 7.62x39 30-round magazine (issued '55 or later)
    Mk47 Resolute 7.62x39 upper receiver
    Mk47 254mm barrel
    AR-10 KAC QDC 7.62x51 Flash Suppressor Kit
    AR-10 CMMG low profile gas block
    AR-10 CMMG MK3 RML9 9 inch M-LOK handguard
    Magpul M-LOK 2.5 inch rail
    Kiba Arms 25mm accessory ring mount
    Ultrafire WF-501B flashlight
    AN/PEQ-15 tactical device
    Magpul M-LOK 4.1 inch rail
    Magpul RVG foregrip (FDE)
    KAC Folding front sight
    KAC Folding rear sight
    AR-15 DoubleStar ACE SOCOM Gen.4 stock
    DoubleStar ACE recoil pad
    Mk47 ambidextrous charging handle

    Knight MCX Icon SIG MCX SPEAR 6.8x51 assault rifle 6.8x51 FMJ Icon 6.8x51 Hybrid Icon

    AR-15 SIG M400 Reduced Angle Pistol Grip (Coyote Tan)
    MPX/MCX PMM ULSS foldable stock
    MCX SPEAR charging handle
    MCX SPEAR 6.8x51 upper receiver
    MCX SPEAR 6.8x51 330mm barrel
    MCX SPEAR Adjustable Gas Piston
    MCX SPEAR Clutch-Lok QD 6.8x51 Shouldered Flash Hider
    MCX SPEAR 11 inch M-LOK handguard
    EOTech HHS-1 hybrid sight (Tan)
    AR-10 7.62x51 Lancer L7AWM 25-round magazine

    Glock17Knight Glock 17 9x19 pistol 9x19pst 9x19FMJM882Icon

    Glock 9x19 Lone Wolf AlphaWolf threaded barrel
    Glock ZEV Tech HEX Spartan RMR pistol slide
    Glock ZEV Tech rear sight
    Glock ZEV Tech front sight
    Trijicon RMR reflex sight
    Glock 9x19 "Big Stick" 33-round magazine

    KnightGlock18 Glock 18C 9x19 machine pistol 9x19pst

    Glock 18C 9x19 barrel with a compensator
    Glock Pachmayr Tactical Grip Glove
    Glock 18C pistol slide
    Glock TruGlo TFX rear sight
    Glock TruGlo TFX front sight
    Glock 9x19 "Big Stick" 33-round magazine
    SureFire X400 Ultra tactical flashlight with laser

    M18 Green Icon M18 smoke grenade (Green)
    F-1 grenade icon F-1 hand grenade
    M67icon M67 hand grenade
    RGD-5 grenade icon RGD-5 hand grenade

    Icon Face cover Armor Class
    Death Knight mask icon Death Knight mask 1

    Knight can spawn with any key or keycard in his pockets.

    Icon Item
    EFT IFAK Icon IFAK individual first aid kit
    Adrenaline Icon Adrenaline injector

    Gallery

  • Trivia

    • Knight's shirt is modeled after the Arc'teryx Sphinx Halfshell Combat Shirt and available for PMCs as USEC Predator upper-body clothing
    • A mirrored iPhone 7 Plus in a Magpul MAG849-ORG field case is visible on Knight's CPC plate carrier instead of a magazine.
    • Knight and Big Pipe both wear combat pants in NWU Type 3 (AOR2) camouflage, which is a pattern exclusively used by the US Navy and notably their special operation members such as the Navy SEALs.
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