Mobile Legends: Bang Bang Wiki
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Mobile Legends: Bang Bang Wiki
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Patch Notes 1.6.18

  • Attribute BUFF ↑
    • BUFF ↑ HP Growth: 150 → 165
  • Passive Passive NERF ↓
    • NERF ↓ Defense Reduction Per Stack: 5-8 → 3-8

Patch Notes 1.6.10

  • Passive Passive ADJUST ~
    • ADJUST ~ Physical Defense Reduction: 7 → 5-8 (scales with level)

Patch Notes 1.5.24

  • Skill 1 Skill 1 BUFF ↑
    • BUFF ↑ Base Penetration Damage: 192-252 → 210-260

Patch Notes 1.3.60

  • Charge Charge
    • BUFF ↑ Adjusted Cooldown to 12/11.2/10.4/9.6/8.8/8 from 14/13/12/11/10/9.
  • Flying Sword Flying Sword
    • ? Decreased mana consumption.

Patch Notes 1.2.38

  • Flying Sword: It only gets 40% of spell vamp

Patch Notes 1.2.04

  • Triple Sweep: Fixed the issue where HP value is shown out of place after using ultimate to knock an enemy hero airborne.

Patch Notes 1.1.96

  • Flying Sword: Skill area reduced from 5 to 4.5, bullet radius increased from 1 to 1.2, AD bonus increased from 0.8 to 0.9. Mana cost increased from 75+skill level*10 to 85+skill level*15.
  • Charge: Moving distance reduced from 4.2 to 4.               
  • Triple Sweep: Attack range reduced from 5.9 to 4.6. Total AD bonus increased by 3.75 to 3.9.               
  • Enemy's Bane: Passive effect stack cap reduced from 10 to 5. Penetration of each stack increased from 5 to 7.

Patch Notes 1.1.76

  • Flying Sword: Basic damage adjusted from 160/185/210/235/260/285 to 160/180/200/220/240/260. Damage decay adjusted from 75%/68%/61%/54%/47%/40% to 75%/69%/63%/57%/51%/45%.

Patch Notes 1.1.68

  • Charge: Mana cost has been adjusted from 60 at all levels to 70/80/90/100/110/120.

Patch Notes 1.1.64

  • Charge: Range reduces from 4.5 to 4.2
  • Triple Sweep: Casting range reduces from 6.5 to 6.2

Patch Notes 1.1.62

  • Charge: Cooldown adjusts from 9 seconds at all levels to 14/13/12/11/10/9 seconds.

Patch Notes 1.1.60

  • Charge: cooldown increases from 7 sec to 9 sec.

Patch Notes 1.1.54

  • Triple Sweep: Attack range decreases from 8 to 6.8 .
  • Flying Sword: Damage falloff of hitting multiple times is adjusted from 75%/70%/65%/60%/55%/50% to 75%/68%/61%/54%/47%/40%.

Patch Notes 1.1.52

  • Enemy's Bane: Now every attack of Saber’s basic attacks and skills will decrease target’s armour by 5 points, stacking up to 10 layers.

Patch Notes 1.1.34.122.1

  • Triple Sweep: Base damaged changed from 200/300/400 to 150/250/350.
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