Resilience or control/crowd control reduction is an attribute that reduces the duration of all incoming crowd control effects, except for airborne, disarm, knocked back/pulled, rooted, and suppressed.
Mechanics[]
Formula[]
Resilience is inversely proportional to the crowd control duration. The formula below shows its relationship of control duration with resilience:
The duration cannot be decreased below 0.1 seconds.
Stacking up resilience[]
The resilience will stack by adding if they came from the same source (e.g.
). However, if resilience comes from different sources, it will stack up in the following manner:
, where Resilience AB is the stacked resilience of A and B while Resilience A is resilience from source A and Resilience B is from source B respectively. For example, Tough Boots (30% resilience) and
Rock Potion (15% resilience) will stack up to yield 40.5%, which in-game stat shows as 40%.
However, if there are more than two sources of resilience, for instance, Resilience A, B, and C, it will stack up two of them to obtain Resilience AB. Then, the third one will stack up with the two, resulting in Resilience ABC.
History[]
1.Resilience: Now it can reduce the “Terrify” effect duration.
Increasing resilience[]
Equipment[]
Item | Resilience | Cost |
---|---|---|
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15% (At full stacks) |
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25% (120s only) |
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30% | ![]() |
Hero abilities[]
- 's (5% each, up to 50%)
- 's (50%, when two HP bars left)